Saturday, May 28, 2016

Editorial- campaign badges

Campaign badges are a long established military tradition and are often included in the fluff of 40k.  They are a unique opportunity for the hobbiest to be creative and to proudly brag about the games they've played.  After all how many of you have played against someone who has medusa V or even the 13th black crusade written on a banner.  Campaign badges mark your force as veterans.  They allow an opening to talk to fellow gamers of the campaigns you've played with friends.  They even allow good natured taunting and rivalries between a groups members.  And they are a chance to truly distinguish your models from others.  Campaign markings can be complex like those seen above or simple like the inclusion of a stripe or lightning bolt to a shoulder pad.  All these things allow your models to be unique to you.
For example- say you had a memorable game vs orks playing the relic mission.  The inclusion of a grail cup atop a pile of ork teeth might make a nice campaign badge.  Another example would be a lowly guardsman managed to kill a imperial knight with a melta gun.  A broken knight skull image or even a simple black executioners axe emblem could make a great army badge.
Their are many places one can look for inspiration of a campaign badge from heraldry charts, historical images, to even forge world books as you can see below.


Adding a campaign badge can be an army wide project or limited to a few individuals in your army.  if you have a particular unit that has repeatedly done well you can chose to paint it in a variant scheme rather than a badge.  A great example of this would be a terminator unit that survives and does spectacularly good in multiple games.  Changing the scheme slightly to reflect the elite status of the unit is both unique and fun.  For examples of what I mean, I suggest you check out the Imperial Fist terminators below.
Remember do what you want to make the models your own and have fun with it and you'll never have cause to fully regret it.

Tuesday, May 24, 2016

Dark mechanicus Genebrute 3






Genetic engineering allowed the Dark Mechanicus to vat grow a number of hulking monstrosities codified as Genebrutes for use in the Stygian Wars.  Primarily used as shock assault troops and fueled by chemical induced rage that made them impervious to pain these massively strong creatures would hack apart all who opposed them with massive axes and their own surgically attached weaponry.  Imperial command believes the "Charonite" Ogryns of the heresy era were the inspiration and original blueprint for these creatures.  Other Imperial scholars point to genetic engineering done for the Iron Warriors Legion by the mechanicum particularly the case of the Schadenhold on Dantioch (see file 995.77-1) as the inspiration.  Whatever the orgins, Genebrutes became a feared force to deal with throughout the Stygian Wars.

For game purposes I run the above model as a spawn with the mark of nurgle.

Saturday, May 21, 2016

Final Battle for Guttar- The Grand Finale

Sarwen reviewed the tactical data, the Imperials were stabilizing their front.  Cursing Sarwen ordered a renewal of the attack.  He knew Victory was already his, but he didn't want to see an Imperial retreat when he could see an Imperial route.

Meanwhile in low orbit the Infidel raider and the sword frigate broke off their attacks on one another.  The Infidel fired down two volleys into the Imperial lines.  The first volley caught the demolisher tanks and blew the one apart.

The second volley hit the executioner tank.  The force of the bombardment ruptured the tanks plasma weapons and it went critical disappearing in a massive blast that left only a flaming crater in it's wake.

The Imperial sword frigate sent a single volley down engulfing the devil dog and chimera in front of the knight.  The massive blast turned the devil dog into a burning crater.


Stygian Heavy weapons teams then poured lascannon fire into the wounded knight finishing it off and setting it ablaze.  The massive machine slumped into the side of the cathedral and set it ablaze.


The Ogryns charged into the lone terminator tearing the heavily armored marine apart in a vicious flurry of blows.
Sarwen led the charge into the fleeing Liskavians and the surviving demolisher tank.  The brutal Alpha Legion marines making short work of both and finishing off the western imperial flank entirely.

And so the Imperial forces quickly broke off battle and withdrew maintaining order as they did so.  OPERATION SCIMITAR was over and the Guttar hab zone was now a wrecked battlefield just beyond the Imperials grasp.  Still the operation had brought some relief on other fronts as the Stygian Wars raged on.


My special thanks goes out to Chris Edstrom and John Ondich-Batson who was literally drafted into this battle report.  I would not be able to do these reports without you guys and your wonderfully painted Imperial armies.  Chris the amazingly scratch built and painted Liskavian's and the first Knight.  John for the stunning second knight and the fantastic marines.  Thanks again to both of you! 

Friday, May 20, 2016

Final Battle for Guttar part 18

The Battle shifted now westward.  The two reinforcing Demolishers opened fire on the move against Sarwen and his fellow Alpha Legion marines.  The massive shells flew past the chaos space marines exploding behind them and the Liskavians in their path felt the icy touch of doom upon them.

Liskavian heavy weapons teams targeted the defiler.  The heavy weapons fire punching through the daemonic war engine and setting it ablaze with ease.



The lone terminator charged the Stygian Russ tank.  Swinging his massive power fist into it's engines and in seconds turning the armored tank into a armored coffin that was easily set afire.

The Tech-Marine led his squad out charging the daemon infested maulerfiend.  A number of brave astartes went down crushed to a pulp by the chaos engines massive claws.  But the techmarine used his servo arm to punch through the things armored side and destroyed it.



Special thanks go out again to Chris Edstrom and John Ondich-Batson for all their help with this battle report.

Thursday, May 19, 2016

Final Battle for Guttar part 17

Col. Barsova surveyed the battlefield with a grim expression upon his face.  Everywhere but the east the situation looked grim, and he reminded himself the east is still hotly contested.

Barsova knew all hope of renewing the offensive was lost.  Guttar was doomed to remain in Stygian hands.  The only hope he had now was to patch his line and make a tactical withdrawal to the east.  Two demolisher tanks arrived and Barsova sent them west to help cover the withdrawal.


In the east the Knights of the Sacred Flame rushed the Stygian Militia on the platform firing as they came.  Disciplined bolter fire shredded the ragged ranks of the psychotic militia leaving the astartes in firm control of the landing platform.

The Executioner tank in the east moved westward blazing away at the stygian chimera threatening the center.  Superheated plasma engulfed the stygian apc and turned it into a blazing wreck.

The Imperial Knight it's attention now shifted to the helbrute brought it's reaper chainsword down in a swift chop that saw the helbrute utterly blown apart.

Special thanks goes out again to Chris Edstrom and John Ondich-Batson without whom this battle report would not be possible.  Thanks again guys!